![]() ![]() Disbanding Lobbies: Even though it helps to increase variety in game modes, it just ain’t gratifying.As there is going to be a ranked playlist, I think having in-lobby balance between teams would be enough. But after playing the beta, I feel that it is even stronger than in MW, and it just takes away the will to play. Skill Based Matchmaking: I have always been a little skeptical about sbmm, as it is that boogeyman to blame if you play bad in a match, although it is noticeable in MW 2019.Vehicles (locomotion): Even though I am not a big fan of them, I get why they are needed in big maps.But with 0 flinch, high headshot damage means that the player aiming for the head is rewarded, and this is nice. Headshot damage: Cod is known for having almost no headshot multiplier.(I am still kind uncertain about this one, as I have seen some posts talking about the beta having a little bit of flinch). Flinch: Having no flinch is awesome, as it takes away the randomness of a gunfight. ![]() Rewarding gun and movement control during gunfights. Time-to-kill: Having loved bo4 gameplay, I can say that Cold War ttk is in the right spot.Here is my review and thoughts on Cold War after playing the alpha and the first week of the beta. ![]()
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